View Full Version : Bioware FC

Venom Snake
Mar 16th '13, 02:44 AM
Making the best computer games since 1995

➲Brief Summary
BioWare is a Canadian video game developer founded in February 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk, and Augustine Yip. BioWare is currently owned by American company Electronic Arts. BioWare specializes in role-playing video games, and became famous for launching highly praised and successful licensed franchises, Baldur's Gate, Neverwinter Nights, and Star Wars: Knights of the Old Republic. They proceeded to make several other successful games based on original IP: Jade Empire, the Mass Effect series, and the Dragon Age series. In 2011, BioWare launched their first MMORPG, Star Wars: The Old Republic.

As of February 2013, the BioWare group consists of four studios: BioWare Edmonton, BioWare Austin, BioWare Montreal and BioWare Ireland. BioWare San Francisco (formerly EA2D) was closed in February 2013. Mythic Entertainment and Victory Games were a part of the BioWare label for a time until in November 2012 they dropped the label.

➲Bioware History
BioWare was established in February 1995 by Ray Muzyka, Greg Zeschuk, and Augustine Yip, who had graduated together from medical school at the University of Alberta. The three had done some programming for use in med school and they used video games for recreation, eventually deciding to develop video games. Their success in the medical field provided them with the funding they needed to launch their own video game company. To make their first game, they pooled their resources which resulted in capital of $100,000.

Their first game, Shattered Steel, began its life as a proof-of-concept demo, similar to the MechWarrior games. This demo was submitted to ten publishers, seven of whom returned to Muzyka, Zeschuk, and Yip with an offer. A publishing deal for Shattered Steel was eventually signed with Interplay Entertainment. Pyrotek Studios was contracted to help see the project to completion. BioWare's first game was released the following year. Shattered Steel's release was described by IGN as a "modest success" with "decent sales". Two noteworthy points were the deformable terrain (player weapon damage caused craters in the environment) and zone damage (well-placed gunfire could shoot mounted weapons off enemies). A sequel to Shattered Steel was planned for 1998 but never realized.

BioWare's founders and staff were keenly interested in both computerized and pen-and-paper variants of role-playing games.Their next development project, therefore, was determined to be an RPG. When Interplay financed "exploratory development", BioWare presented the publishers with a demo called Battleground: Infinity. Interplay suggested that the demonstrated gameplay engine would be well-suited to the Dungeons & Dragons license which it had acquired from SSI. Accordingly, Infinity was reworked in line with the Dungeons & Dragons ruleset.

This resulted in Baldur's Gate, which witnessed a development cycle of three years. During this time, the three doctors continued to practice medicine. However, in the final years of the project, the demands of development prompted Muzyka and Zeschuck to leave medicine and move into full-time development. Augustine Yip decided to continue with his medical practice. Baldur's Gate sold more than two million copies after its release, nearly matching the sales of Diablo. Following the success of Baldur's Gate, the Infinity Engine was used for the games Planescape: Torment and the Icewind Dale series. The success of Baldur's Gate was followed by an expansion pack for the game: Tales of the Sword Coast.

At this point, BioWare decided to return to the action genre. The company's initial thought was to develop a sequel to Shattered Steel, but eventually a sequel to MDK from Shiny Entertainment was chosen for development. MDK 2 was released on PC, Dreamcast, and eventually PlayStation 2, offering BioWare their first taste of developing games for consoles. MDK 2 drew the same level of praise as its predecessor but, despite the success, BioWare returned to the Baldur's Gate series for their next project.

Baldur's Gate II: Shadows of Amn was released in 2000, two years after the release of Baldur's Gate. Baldur's Gate II sold two million copies, matching the sales of the first game in the series. However, the success of both Baldur's Gate II and MDK 2 were not enough to stabilize Interplay financially. The company experienced multiple failures, which eventually led to bankruptcy. Following Interplay's bankruptcy, BioWare began to work with Infogrames, which was later renamed to Atari. Neverwinter Nights was originally to be published by Interplay, but the company lost the license of the game to Atari and part of their Dungeons & Dragons license, to BioWare. After selling their D&D license to Atari, BioWare developed Star Wars: Knights of the Old Republic and Jade Empire. It had publishing relationships with Interplay Entertainment, Infogrames/Atari, LucasArts, and Microsoft.

The next few years saw a number of changes in BioWare's corporate status. In November 2005, it was announced that BioWare and Pandemic Studios (itself founded by former Activision employees) would be joining forces, with private equity fund Elevation Partners investing in the partnership. On October 11, 2007, however, it was announced that this new partnership (organized as VG Holding Corp) had been bought by Electronic Arts. BioWare therefore became a unit of EA, but retained its own branding.

In 2007, BioWare released the science fiction RPG Mass Effect. The following year, BioWare released Sonic Chronicles: The Dark Brotherhood on the Nintendo DS, its first title for a handheld game console. Near the end of 2009, BioWare released the fantasy RPG Dragon Age: Origins, and in January 2010, Mass Effect 2. Later, EA announced that BioWare would be merged with Mythic Entertainment, another division of EA, so that they could have all of their RPG development in one business unit.

BioWare completed three major games between 2011 and 2012. The MMORPG Star Wars: The Old Republic is based on BioWare's previous contribution to the Star Wars franchise, and was announced on October 21, 2008, although BioWare had first mentioned an unspecified new collaboration with LucasArts in October the previous year. The other games were Dragon Age II, the sequel to Dragon Age: Origins, and Mass Effect 3.

The growth of the RPG/MMO Group as part of Electronic Arts in 2008+ has resulted in three additional studios being added to the BioWare Group outside BioWare's original home base in Edmonton. The first, located in Austin, Texas and headed by industry veterans Gordon Walton and Richard Vogel, was created to work on the Star Wars: The Old Republic MMORPG project. Both the studio and the project were announced on March 13, 2006. On March 2, 2009, BioWare announced it had opened a new studio in Montreal, Quebec to assist with existing projects as necessary. In 2009 Mythic Entertainment, based in Fairfax, Virginia, became part of the RPG/MMO Group, later being renamed BioWare Mythic in early 2010.

Electronic Arts announced on June 24, 2009, that they are restructuring their RPG and MMO games development into a new group that includes both Mythic Entertainment and BioWare. This newly formed team (now called the BioWare Group) will be led by Ray Muzyka, co-founder and General Manager of BioWare. With this change, Muzyka becomes Group General Manager of the new RPG/MMO studio group. BioWare's other co-founder, Greg Zeschuk, will become Group Creative Officer for the new RPG/MMO studio group. Rob Denton will step up as General Manager of Mythic and report to Muzyka, later becoming Group Operations Officer of the new Group. BioWare's studios remain unchanged and continue to report to Muzyka.

The company announced that it would be opening up a new customer service office in Galway, Ireland, in 2011.

The company was also a starting place for other Albertan game developers, such as being the former employer of the HermitWorks Entertainment staff. The group developed the well-received genre mixing game Space Trader, which was developed under an art grant from the Canadian government.

Following the release of Mass Effect 3 in March 2012, numerous players complained about its endings failing to fulfill the developer's earlier promises regarding the conclusion of the trilogy. In response to these criticisms, BioWare announced on April 5 that they would reschedule their post-release content production and release an "Extended Cut" DLC that would expand the original endings and address the most common points of critique. The Extended Cut was released as a free download on June 26, 2012. In the aftermath of the controversy, Forbes contributor Erik Kain wrote that it "may end up being a healthy one for the industry, opening a new chapter in gamer/developer/publisher relations", calling BioWare and EA's decision to act on the fans' complaints a "remarkable" choice that made gamers realize "that they are entitled, and that it isn't a bad thing, to quality games".

On September 18, 2012, the next day after the official announcement of the third Dragon Age title, both Ray Muzyka and Greg Zeschuk, two of the remaining co-founders of BioWare, simultaneously announced they will be retiring from the gaming industry.

➲Bioware Games

Dragon Age series


The player character"the Warden"is a new Grey Warden recruit within the realm of Ferelden, and begins his or her journey to halt the inevitable Blight as one of the six origin stories. The origin chosen determines who the Warden is prior to the main events of the game's story. By the same measure, it also affects how NPCs (party and non-party) will react to the Warden. Elves, for example, are often viewed as second-class citizens. Facing unexpected betrayal at the hands of those who were supposed to be Ferelden's greatest defenders, the Warden must now utilize the old Grey Warden treaties to gather unlikely allies and build an army to face the Archdemon, an Old God manifested in the form of a powerful and terrifying dragon, now tainted by the darkspawn and risen from its prison beneath the surface to unleash the fifth Blight in the turbulent history of Thedas. The Warden will also gather companions along the way who will support them on this onerous task. As one of the last Grey Wardens remaining within Ferelden, their actions over the course of one yearboth indirectly and directlywill decide which factions align with the warden to halt the advance of the Archdemon and its darkspawn hordes, the fate of the world, as well as the fate of those met on your journey.



The events of Awakening begin six months after the conclusion of Dragon Age: Origins. The player takes on the role of a Grey Warden commander, who is either an imported character from Origins or a new Warden from Orlais. The Orlesian Warden is treated differently because of the history between Orlais and Fereldenand because an imported Warden will be renowned to begin with, having killed an archdemon almost single-handedly in Origins.

While rebuilding the Grey Wardens and establishing Vigil's Keep, a fortress given to the Grey Wardens at the end of Origins, as a new base of operations, the Warden is faced with a new challenge. It is revealed that despite the defeat of the archdemon, the darkspawn have not returned underground and a new variety of sapient, speaking darkspawn have been discovered. Two entities, named The Architect and The Mother, appear to be involved and the Warden may have to deal with them. Once this mission is complete, the world will have changed dramatically.



Spanning over a decade, Dragon Age II traces Hawke's rise to power in the political chaos of Kirkwall. Hawke's family flees the destruction of Lothering during the Fifth Blight, traveling to the Free Marches and eventually influencing the fate of all Thedas. Hawke ultimately becomes the Champion of Kirkwall, embroiled in intrigues that will change the world forever.

Hawke's story is framed by the narration of Varric Tethras, who is being interrogated by Cassandra Pentaghast - a Seeker of the Chantry who wants the Champion's aid (or reckoning).

Mass Effect Series


The galaxy is trapped in an endless cycle of extinction. Every 50,000 years, an ancient machine race invades the galaxy. With ruthless efficiency, the machines wipe out all advanced organic civilization. They leave behind only the scattered ruins of technology, destroying all evidence of their own existence.

Few believe this ancient legend. You, however, know it to be true. The fight to stop this extinction event has become the most important mission in the galaxy.

It is your mission. As Commander Shepard of the SSV Normandy, you will take your elite recon squad across a galaxy in turmoil, in a desperate race to stop the return of an enemy without mercy. To stop this enemy, you must act without remorse, without hesitation, and outside the limits of the law. Your only imperative is to preserve the safety of civilized life in the galaxy - at any cost. You must become the tip of the spear of humanity, for you alone know the full extent of what is at stake if you should fail.



Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced.

To even attempt this perilous mission, Shepard must assemble the galaxy's most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong.



Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, your only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth.


Baldur's Gate series
*In Progress*
Star Wars: Knights of the Old Republic Series
*In Progress*
Jade Empire
*In Progress*
The Neverwinter Nights series
*In Progress*
Star Wars: The Old Republic
*In Progress*

➲GMV's, Video's and Soundtrack's
*In Progress*


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Mar 24th '13, 08:56 PM

Don't all sign up at once you guys.

Venom Snake
Mar 24th '13, 08:58 PM
Aww, man. I got all excited when I saw a new post :<

Mar 24th '13, 09:26 PM
I can't repsect bioware like I used to. KOTOR and Mass Effect 1 are excellent games (the former being my favourite game of all time) but ever since they became EA's bitch, they don't make games like they used to (I realise bioware was owned by EA when Mass Effect 1 came out but they didn't leverage as much control on the company until the second one came out)

Venom Snake
Mar 24th '13, 09:37 PM
I can't repsect bioware like I used to. KOTOR and Mass Effect 1 are excellent games (the former being my favourite game of all time) but ever since they became EA's bitch, they don't make games like they used to (I realise bioware was owned by EA when Mass Effect 1 came out but they didn't leverage as much control on the company until the second one came out)

Meh, it's hard to make a good game nowadays. Money became the primary goal and the quality of the games is secondary now.

Mar 24th '13, 09:42 PM
Meh, it's hard to make a good game nowadays. Money became the primary goal and the quality of the games is secondary now.
True, at least that monster john riccitiello has stepped down as CEO of EA

Apr 10th '13, 12:52 AM
I figured out why this FC has no fans. It's because EA is the worst company in America (http://ca.ign.com/articles/2013/04/09/ea-named-worst-company-in-america-again).

May 15th '13, 01:14 AM
I dont care if EA is the worst company in the world bioware is a great game developer.