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  1. #11
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    [ARCH] ARCHAEOLOGIST

    An Archaeologist is a particular type of historian who ventures out into the field to find ancient ruins and inspect them. They are interested in the history and cultures of lost civilizations. Archaeologists work to uncover things lost beneath the earth over time and are eager to make new discoveries about the past. Archaeologists serve an invaluable role of piecing together the development of societies. Archaeologists are not essential to a pirate crew (very few crews are known to have an Archaeologist crewmate), however, they are far from useless since their knowledge and experience makes finding ancient treasures easier.

    The World Government does not mind Archaeology taking place, however, should any Archaeologist (or any person at all) research the Void Century or the Poneglyphs, they risk being sent to jail or killed, and if not captured, a very high bounty may be placed on their head. Most people in One Piece seem uninterested in the past and are unaware of the Void Century.

    [BOOK WORM] - LEVEL 1
    Requirement: Default
    Ability: None

    - Can create a Basic Custom Relic with up to two boosts

    - Boosts can be any two of the following: +5 PHYs, +0.5 Outgoing DMG, -0.5 Incoming DMG, or +5% WILL, Gold, Bounty, or EXP

    - Can create the first of three pieces for their ancient relic

    - Ancient relic must be "attached" to an existing accessory
    - Ancient Relic can give an auxiliary effect to the accessory
    - Does not count as an accessory slot

    - Can create accessories related to Archaeology (G-Rank)

    [HISTORIAN] - LEVEL 2
    Requirement: 150 XP Points
    Ability: None

    - Can create a Basic Custom Relic with up to two boosts

    - Boosts can be any two of the following: +10 PHYs, +1 Outgoing DMG, -1 Incoming DMG, or +10% WILL, Gold, Bounty, or EXP

    - Can create the second of three pieces for their ancient relic

    - Ancient relic must be "attached" to an existing accessory
    - Ancient Relic can give an auxiliary effect to the accessory
    - Does not count as an accessory slot

    - Can create accessories related to Archaeology (B-Rank)

    [CHRONICLER] - LEVEL 3
    Requirement: 300 XP Points
    Ability: None

    - Can create a Basic Custom Relic with up to two boosts

    - Boosts can be any two of the following: +15 PHYs, +1.5 Outgoing DMG, -1.5 Incoming DMG, or +15% WILL, Gold, Bounty, or EXP

    - Can create the third of three pieces for their ancient relic

    - Ancient relic must be "attached" to an existing accessory
    - Ancient Relic can give an auxiliary effect to the accessory
    - Does not count as an accessory slot

    - Can create accessories related to Archaeology (A-Rank)

    [TIME KEEPER] – MASTERY LEVEL ★
    Requirement: Prize Earned or 1,000 XP Points
    Ability: None

    - Can create a Basic Custom Relic with up to three boosts

    - Boosts can be any three of the following: +15 PHYs, +1.5 Outgoing DMG, -1.5 Incoming DMG, or +15% WILL, Gold, Bounty, or EXP

    - Can awaken their ancient relic to become a mythical relic

    - Mythical relic can be independent of the accessory it was assigned to
    - Mythical Relic can have one special ability
    - Special ability will be restricted as needed
    - Does not count as an accessory slot

    - Can create accessories related to Archaeology (Z-Rank)
    Last edited by Gaster; Jun 21st '17 at 12:42 AM.

  2. #12
    Senior Member MantoraSama's Avatar
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    [DEX] DEXTEROUS FIGHTER

    A Dexterous Fighter is a person whom lacks a traditional Skill Profession, but makes up for it within their combat prowess. Being a Dexterous Fighter means that one possesses the skill to be proficient within multiple fighting profession, whether it be that their method consists of the same category of fighting professions, such as being proficient in two Martial Art Styles, or the method consists of differing categories; such as being proficient in a Martial Art and Marksman style.

    [WARRIOR] - LEVEL 1
    Requirement: Default
    Ability: None

    - Has adapted to using a second Fighting Profession

    - Including rank/attribute restrictions, one can only use up to D-Rank techniques for that profession

    - May create a Custom Fighting Style (CFS) based off of one of their existing styles

    - Unlike normal CFS, this one may do PHYs buffs/debuffs and DMG buffs/debuffs

    - Has adapted to holding their own during battle, giving them an additional 20 WILL (10 to Arms | 10 to Obs)

    [GLADIATOR] - LEVEL 2
    Requirement: 150 XP Points
    Ability: None

    - Has adapted to using a second Fighting Profession

    - Including rank/attribute restrictions, one can only use up to B-Rank techniques for that profession
    - Gains a second Custom Weapon slot for their second profession

    - May create a Custom Fighting Style (CFS) based off of one of their existing styles

    - Unlike normal CFS, this one may do PHYs buffs/debuffs and DMG buffs/debuffs

    - Has adapted to holding their own during battle, giving them an additional 20 WILL (20 to Arms | 20 to Obs) (40 WILL total)

    [CHAMPION] - LEVEL 3
    Requirement: 300 XP Points
    Ability: None

    - Has adapted to using a second Fighting Profession

    - Including rank/attribute restrictions, one can all ranked techniques for that profession
    - Gains a second Custom Weapon slot for their second profession
    - Custom Weapon can now have Defensive Durability perks

    - May create a Custom Fighting Style (CFS) based off of one of their existing styles

    - Unlike normal CFS, this one may do PHYs buffs/debuffs and DMG buffs/debuffs

    - Has adapted to holding their own during battle, giving them an additional 20 WILL (30 to Arms | 30 to Obs) (60 WILL total)

    [WAR GOD] – MASTERY LEVEL ★
    Requirement: Prize Earned or 1,000 XP Points
    Ability: None

    - Has adapted to using a second Fighting Profession

    - Including rank/attribute restrictions, one can use all ranked techniques for that profession
    - Gains a second Custom Weapon slot for their second profession
    - Custom Weapon can now have Defensive Durability perks

    - May create a Custom Fighting Style (CFS) based off of one of their existing styles

    - Unlike normal CFS, this one may do PHYs buffs/debuffs and DMG buffs/debuffs

    - Can create a Custom Fighting Style (CFS) that includes elements of both their existing fighting professions

    - Gains 18 Custom Move slots dedicated to their custom fighting style
    - Custom Moves for this style do not require EXP
    - All Custom Moves for this style do +1 DMG

    - Has adapted to holding their own during battle, giving them an additional 40 WILL (100 WILL total)
    Last edited by Gaster; May 8th '17 at 11:05 PM.

  3. #13
    Gaster's Avatar
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    All Clear [#4]

    Mubong Park MS Discord Chat RP Rules Forum Rules

    Smith [3] | Dexterous [3] 81,250,000 73 EXP ~25,000,000 Gold

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