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  1. #341
    Senior Member Gecko's Avatar
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    assassin engineer


    Quote Originally Posted by Gecko View Post
    Name: Moros-Fate
    Weapon/Accessory Link [x]
    Art Type: Cursed Arts
    Type: Offensive/Defensive/Supplementary
    Rank: G Rank
    Range: Short-Mid
    Experience Required: 20 exp
    Damage: [Dependent on what was absorbed via Momos-up to 3]
    Description: To keep this move relatively simple this move itself can be used in 3 different ways regardless of the type of intangible. After absorbing the technique the opponent fired at the user via momos, the user can shape said intangible into ranged weapons which float around the user before being fired. [Arrows, bullets, cannon balls no bigger than 4 feet for these] Another usage of this move would be manipulating said intangible into various constructs and items. [Walls, tornados, animals] The last usage would be application to weapons of the user's. Specifically my polearm the collector. [Applying said intangible to my weapons and using my soul energy/chi to keep it bound and intact for added damage]
    Notes:
    -Follows usage and rates of curse
    -Only works on moves with 3 or less dmg
    -Dmg can be split should the move consist in multiple portions [1 item can do 3, 2, or 1 dmg, 2 items can do 1.5, 1 or .5]
    -Max split is 2
    -Can be applied to weapons of the user's
    -All stat effects carried with these moves are applied to this ex: [lightning bolt -4 spd]
    Spoiler!


    -Declined- Needs a usage limit, also I'm not going to let it carry debuffs from other moves or all stat effects and I don't care what your curse says regarding it.
    Name: Moros-Fate
    Weapon/Accessory Link [x]
    Art Type: Cursed Arts
    Type: Offensive/Defensive/Supplementary
    Rank: G Rank
    Range: Short-Mid
    Experience Required: 20 exp
    Damage: [Dependent on what was absorbed via Momos-up to 3]
    Description: To keep this move relatively simple this move itself can be used in 3 different ways regardless of the type of intangible. After absorbing the technique the opponent fired at the user via momos, the user can shape said intangible into ranged weapons which float around the user before being fired. [Arrows, bullets, cannon balls no bigger than 4 feet for these] Another usage of this move would be manipulating said intangible into various constructs and items. [Walls, tornados, animals] The last usage would be application to weapons of the user's. Specifically my polearm the collector. [Applying said intangible to my weapons and using my soul energy/chi to keep it bound and intact for added damage]
    Notes:
    -Follows usage and rates of curse
    -Only works on moves with 3 or less dmg
    -Dmg can be split should the move consist in multiple portions [1 item can do 3, 2, or 1 dmg, 2 items can do 1.5, 1 or .5]
    -Max split is 2
    -Can be applied to weapons of the user's
    -Can be used a max of 4 times per battle
    Spoiler!


    -Approved-

    1.) Edolas | The Deserted HouseName: Edolas | The Deserted House
    Weapon Slot Link: [x]
    Weapon: Armor
    Rank: Z Rank
    Experience Required: 100 exp
    Durability Points: 100 + 100 = 200 | Supreme “Cursed” Grade & 1 piece of Seastone
    Description: Edolas or the Deserted House is a full body armor forged of Kryptonite and one piece of seastone, kryptonite being a special ore discovered by Jin then when forged into an armor and cursed a special armor was created. Along with a thin layer of seastone forged along the outside of the armor not touching any part of the body. This armor is ideal for close combat. An armor said to share a link to another dimension, an empty pocket dimension within Jin's soul which can animate things into and out of that dimension. By further exploiting the usage of the soul Jin can release his deepest and darkest thoughts into the world, using said thoughts to alter the capabilities of things absorbed and released through his soul. Essentially meaning, his imagination is used to shape, merge and transform objects with his soul and by his soul for moves. Transformations include altering size making smaller or larger, and altering shape. Further manipulation includes increasing content within after releasing and separating content absorbed to release multiple miniature versions of said object. A door to the other side in a sense, closing off things from the outside while letting out things from the inside. Edolas sharing a link with Jin's soul allows him to activate this cursed armor subconsciously, meaning through thought.

    The armor itself is all black but has a certain reflective quality as a result of the Kryptonite it is forged of. Edolas covers Jin's torso, abdomen, shoulders, back and extends all the way down to the legs. Edolas is usually worn beneath Jin's normal clothing but its abilities can still be used. The nickname of the Deserted House is a metaphor relating a deserted house to the dimension in which objects can be stored and released. Similar to a Deserted House they are usually locked and only accessible through a key. The keys for Edolas come in the form of Sigils, before any and all moves a large intangible red circular sigil appears. Through the center of the sigil objects pass through and enter or exit that pocket dimension.

    But the things in which Edolas can hold are limited by rank and nature. Edolas can contain/store solid things as well as forces such as an explosion. Objects with a distinct connection with the soul can not enter The Deserted House, meaning cursed weapons, supreme grade weapons, and humans cannot enter this pocket dimension. Though the force from a strike from one of the above can be sent to Edolas. Now that was the entry to the Deserted House, exit is an entirely different monster. The saying of what goes up must come down, well what goes in must come out eventually. Through encounters in battle or adventure the things in which the user can release from the Deserted House are gathered. Cannot enter battle with any per-absorbed forces or elements, only weapons and accessories of his possession.

    Meaning the user cannot simply imagine something he has not personally seen himself, eliminating the possibility of the un real or things that are experienced and not physical. Such as releasing gravity or releasing a dragon. Upon activation Edolas grants the user temporary strength in which he releases from his soul. This is shown by the armor flashing light blue briefly.

    With a recent addition in ability, Jin reinforced the armor itself with a jet dial using the prowess in his engineering and smith like professions allowing for a constant stream of wind from the jet dial throughout the armor and the body by default increasing the speed at which Jin moves. So in short due to this jet dial Jin gets + .5 movement and melee speed for a single turn at a time. Which may be used four times.

    Drawbacks/Effects: +10 spd for 5 turns, after 5 turns Jin suffers -10 from base speed. Edolas works on a dual balanced scale for releasing and absorbing attacks/items. Absorbing and releasing attacks require the same amount of soul energy. Contact with the soul isn't easy, the longer a battle progresses after activation of this curse the more toll The Deserted House takes on Jin. The Deserted House or Edolas is a very cold dimension the more it feeds of Jin's soul the more like Edolas Jin becomes. Meaning every turn after the 5 turn initial Jin's body gathers permafrost along his skin making the flesh numb and hard to grasp objects. This is deadly for Jin as he is a martial artist and the body is one of his main weapons. Permafrost starts at the feet and makes its way up until Jin's body is completely numb and cannot move. Edolas is a greedy and arrogant dimension, it likes victory. And if victory is obtained Edolas returns all chi or soul energy and the body back to its natural state. If not the permafrost needs to be treated in addition to all wounds sustained in battle. Permafrost leaves permanent scars and burns along the body of Jin even after treatment. This is Edolas reminding him of its displeasure towards losing. The permafrost translates in terms of stats, meaning every 3 turns the user loses 2 spd points and must documents such at the end of every turn.

    Absorption/Release-100% [Releasing and Absorbing are split from the percentage it takes up.]
    D Ranks - 2%
    G Ranks - 4%
    B Ranks - 6%
    A Ranks - 8%
    Z Ranks - 10%

    Despite the numbers above the restricting of such an ability is not over yet absorption is normally used only once per turn. It is only to be used once more if a release follows. Weapons and other tools can be stored within this dimension free form but the release of such requires a move.
    Spoiler!


    -Approved- U_U
    Last edited by ReXii; May 31st '15 at 05:20 PM.

  2. #342
    Oraan's Avatar
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    swordsman smith


    Name: Soul Gear: Spiritize
    Destruction Ability: Spirit User
    Type: Supplementary
    Rank: A
    Range: Self
    Experience Required: 70
    Damage: 0
    Description: Spiritize, or Soul Power as the people of his island call it, is a shocking force actualized by "Igniting One's Soul"; it significantly increases one's speed, strength, resistance and even one's regenerative abilities. Those in possession of "Soul Power" can also use the "Dark Arts", allowing them to all kinds of mysterious techniques. However any ordinary Dark One's warrior is capable of attaining this state. In order to wield "Soul Power", one must reach the state of "Spiritize". The key to "Spiritize" is injecting one's "Soul Power" into one's weapon of choice, therby altering its form and enhancing its power. Beyond even "Spiritize" lies another level of mastery called "Limit Break". This completely shatters all limitations posed by a weapon's physical form, allowing the user to unleash all kinds of unfathomable attacks. NiTian’s Spiritize comes in two forms.
    Soul Gear - The first stage of the activation of Spiritize, NiTian’s hair and scars turn green as a portion of his soul literally envelops his body and any weapons in an aura. NiTian’s soul is transparent in nature and boosts NiTian’s damage resistance, allowing his body and weapons to tank and cause more damage by toughening his skin. This effect turns his skin a dull/pale Gray color. +10 STA to Body and +50 DP to weapons enveloped. Freeform DMG increased by .5 DMG.
    Limit Break - The second stage of the activation of Spiritize, the portion of NiTian’s soul that enveloped his body now goes into his sword and completely breaks it down until it becomes the sword itself, taking on the Durability, hardness, and properties of the sword. Every blade that NiTian creates has the power of Seastone. +15 STA to Body, +50 DP to to Night of Eternity Blades techniques only. Freeform DMG increased by +1 DMG.
    Note:Costs a move slot to enter Soul Gear.
    Note:Costs a move slot to enter Limit Break
    Note:Must enter Soul Gear in order to enter Limit Break



    Name: Manifest Blade
    Weapon/Accessory Link: Night of Eternity
    Destruction Ability: Spirit
    Rank: D
    Type: Attack/Defense
    Range: Very Close
    Experience Required: 10
    Damage: 2
    Description: After activating the Soul Gear - Night of Eternity's Curse, NiTian will manifest/create one or two blades to be launched towards a target or held within his hand(s).
    Note: The stronger this technique because, the stronger the swords or the more swords that can be made.
    Note: Can be sent towards multiple people.


    Name: Verdes Eclipse
    Weapon/Accessory Link: Night of Eternity
    Destruction Ability: Spirit
    Rank: G
    Type: Attack/Defense
    Range: Very Close - Long
    Experience Required: 20
    Damage: 3
    Description: NiTian bonds his soul with Night of Eternity so that the sword takes on a green color and then swings it around while spinning, creating a green eclipse like aura sent out from the blade in every direction and is capable of damaging multiple people.
    Note: Can only be used 4x per battle.


    Name: Ominous MoonLight
    Weapon/Accessory Link: Night of Eternity
    Destruction Ability: Spirit
    Rank: G
    Type: Attack
    Range: Very Close - Long
    Experience Required: 20
    Damage: 3
    Description: NiTian slams Night of Eternity into the ground. As a result, NiTian's soul will manifest/spring from the ground in the form of multiple green blades in a spiral fashion that travel from NiTian outwards in every direction. The blades are extremely thin in nature, making them fragile and easily breakable, however they can reach up to 5 meters in height. Anything that the blades cut will feel as if it were being numbed that it was so cold, the smallest paper cut causing as much excruciating pain as being stabbed in the stomach.
    Note: Can be used 4x per battle.


    Name: Blade of Moonray
    Weapon/Accessory Link: Night of Eternity
    Destruction Ability: Spirit
    Rank: G
    Type: Attack/Defense
    Range: Very Close - Long
    Experience Required: 20
    Damage: 3
    Description: The user, while holding Night of Eternity, extends his soul outwards from the blade, creating multiple blades of his soul at such a fast rate that it appears to extend at high speed to impale NiTian's opponents from a distance. The blade also carries tremendous force when extending. In addition, NiTian can maintain the extension and swing the blade in wide arcs, attacking multiple targets quickly and simultaneously.
    Note: Being apart of the user's soul, it travels at the speed of the user.
    Note: Can only be used 4x per battle.

    Name: Quarter Moon Lunar Eclipse
    Weapon/Accessory Link: Night of Eternity
    Destruction Ability: Spirit
    Rank: G
    Type: Attack/Defense
    Range: Very Close - Short
    Experience Required: 20
    Damage: 3
    Description: NiTian, while holding onto Night of Eternity with his curse activated, causes his soul to form into a blade with the shape of a quarter moon that rotates around him like an eclipsed moon. The blade is 1 meter taller than the user and only 1 meter in width. It arcs in such a way that the top of the arc extends over the head of NiTian and it follows him as he moves. This move can be used to prevent individuals from exiting Short Range from NiTian.
    Note: Lasts for two turns.
    Note: Can only be used 4x per battle.

    Name: Spiritize Aura
    Weapon/Accessory Link Night of Eternity
    Destruction Ability: Spirit
    Type: Defense/Supplementary
    Rank: B
    Range: Self
    Experience Required: 50
    Damage: 0
    Description: NiTian condenses his soul aura so that it tightly surrounds his body. The Spiritize aura acts as a defensive shield while boosting the cutting power of NiTian's Sword. All techniques thats that require Night of Eternity gain +1 DMG.
    Note: Can only be used 3x per battle.
    Note: Lasts for 3 turns unless the aura tanks 4 DMG.
    Note: If Spiritize Aura is destroyed, can only be used 1x more unless used 2x already.

    Name: Full Moon Blades
    Weapon/Accessory Link Night of Eternity
    Destruction Ability: Spirit
    Type: Attack/Defense/Supplementary
    Rank: B
    Range: Very Close
    Experience Required: 50
    Damage: 4
    Description: NiTian transforms his soul aura into 4 soul blades that circle his body and move with him at the speed of the user. The blades are mostly for protection purposes, however, if someone or something comes within the vicinity, the blades will cut it in half. The user can also grab one or more of the blades and use them as a sword, or shoot the blades like a gun using his soul power. (ACC SPM tracked if done so).
    Note: Can only be used 3x per battle.
    Note: Each blade is 1 damage. (Can create more blades if damage if higher than 4)
    Note: Lasts until all blades are destroyed/shot.
    Spoiler!



    Name: Moonlit Ray of Blades
    Weapon/Accessory Link Night of Eternity
    Destruction Ability: Spirit
    Type: Attack
    Rank: A
    Range: Short - Long
    Experience Required: 70
    Damage: 5
    Description: NiTian creates 10 soul blades to encircle and opponent and then shoots (ACC SPM) the blades in such a way that they collapse inwards with the opponent in the middle as a means trapping the opponent.
    Note: Can only be used 2x per battle.
    Note: Can be formed from Ominous Moonlight
    Note: Can create more blades the higher the damage is.

    Spoiler!



    Name: Ominous Moonlight 2
    Weapon/Accessory Link Night of Eternity
    Destruction Ability: Spirit
    Type: Defense/Attack
    Rank: A
    Range: Self
    Experience Required: 70
    Damage: 5
    Description: NiTian surrounds himself completely with his soul aura in such a way that it forms 5 meter diameter ball around him that he can see out of but most people cannot see into unless they can track the movement SPM of NiTian. If a person hits the ball, they will feel as if they had been cut deeply upon impact.
    Note: Can only be used 2x per battle.
    Note: Lasts for 2 turns unless destroyed.
    Note: The ball follows the movement of the user.


    Name: Rings of Saturn
    Weapon/Accessory Link Night of Eternity
    Destruction Ability: Spirit
    Type: Attack
    Rank: A
    Range: Close - Long
    Experience Required: 70
    Damage: 5
    Description: From the creation of Ominous Moonlight 2, NiTian swings his sword to create either 5 (1 DMG each) or 10 (.5 DMG each) ring blades that travel outwards in every direction 15 meters towards an opponent or target, attempting to slice a target at different angles.
    Note: Can only be used when Ominous Moonlight 2 is active.
    Note: Can only be used 2x per battle.
    Note: Can create more blades the higher the damage.


    Name: 3 Strikes, 1 Death
    Destruction Ability: Spirit
    Weapon Link: Night of Eternity
    Type: Attack/Supplementary
    Rank: Z
    Range: Very Close - Mid
    Experience Required: 100
    Damage: 6
    Description: Using all of his tools as an Assassin, NiTian ErXing combines his speed with Vanishing Arts and his Weapon Night of Eternity with his Power of Destruction Ability. When facing an opponent, NiTian, vanishes with extreme speed from his opponent's sight, appearing within Very Close Range to his opponent and performs three slashes in an extremely quick motion. The first strike is extremely powerful and is aimed to break the weapon or armor of an opponent using his Power of Destruction ability. The second strike is used to try to sever his opponent's arm(s) that once held the weapon, in an attempt to render them defenseless. The third strike is a horizontal strike in an attempt to decapitate the opponent, leaving no opportunity for his opponent to recuperate.
    Note: User must have at least 3 SPM to perform this move.
    Note: Can only be used 1x per battle
    Note: Counts as 2/3 moves in a turn.
    Note: Counts as a Soru usage of Vanishing Arts, increase user's speed by 1 SPM as a result.
    Note: Can only be used with Night of Eternity in his hand.
    Note: Can only be used when Soul Gear and or Limit Break is activated.
    Note: Cannot use Destruction Ability for 2 turns.


    Name: Half Moon
    Weapon/Accessory Link Night of Eternity
    Destruction Ability: Spirit
    Type: Supplementary/Attack
    Rank: Z
    Range: Short
    Experience Required: 100
    Damage: 6
    Description: NiTian creates a half spherical orb made of blades with a Diameter of 5 meters around himself and an opponent. The blades trap him and an opponent within Short range of each other, preventing them from leaving the barrier. if an opponent touches the barrier, their body will experience being cut up by multiple blades that deals damage. NiTian cannot touch the barrier without his Curse being activated.
    Note: Can only be used 1x per battle.
    Note: Lasts until Destroyed.
    Note: NiTian can only use 2/3 moves in a turn while this technique is active.


    -All approved- Use spoilers scrub.
    Last edited by ReXii; May 30th '15 at 03:01 AM.

  3. #343
    Oraan's Avatar
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    swordsman smith


    Name: Resurrection from the Underworld
    Devil Fruit: Revive Revive Fruit [Yomi Yomi no Mi]
    Devil Fruit Level 1
    Type: Attack/Defense/Supplementary
    Rank: D
    Range: Self
    Experience Required: 10
    Damage: 1 DMG (Ranged Freeform) 1.5 DMG (Melee)
    Description: The Yomi Yomi no Mi is a Paramecia-type Devil Fruit which enhances the user's soul to the point where they can come back to life after dying once, remaining alive until their body is sufficiently damaged, and to use several other soul-based abilities, making the user a Reviving Human. After death, the user continues to exist in whatever state they were revived as and can even go as far as to grant a form of "immortality" that lasts until the user suffers a second death. The user gains the “Chills of the Underworld”, ability, which allows the user to manipulate a freezing wind around themselves and or other objects in an exceptionally cold temperature to deal damage. This can only be done through a medium (weapon, Armor, Body of the user).
    Note: Counts as the first mandatory Devil Fruit Technique.
    Note: The user is immune to temperature (Weather Arts or Devil Fruit effects (that alter stats) but not damage.
    Note: The user is immune to poison effects (that alter stats) but not damage.
    Note: The user is immune to Music Arts (Even if boosting) effects but not damage
    Note: Immune to Major and Minor Organ Damage.





    Name: True Power of the Underworld
    Devil Fruit: Revive Revive Fruit [Yomi Yomi no Mi]
    Devil Fruit Level 2
    Type: Attack/Defense/Supplementary
    Rank: A
    Range: Self
    Experience Required: 70
    Damage: 1.5 DMG (Ranged Freeform) 2 DMG (Melee)
    Description: An advancement of Revive Revive Fruit, the user is now capable of controlling their soul to the point of being able to leave their body at will. The user can also reattach dismembered limbs to their body. Leaving the body grants the user a intangibility in the form of a green soul, which means they cannot be touched. All things (without Seastone or Haki) phase through him as if he were a Logia. This also allows the user further control over the “Chills of the Underworld” ability, and are now capable of projecting it all around them within Short Range using their body as a medium.
    Note: Counts as the second mandatory Devil Fruit Technique.


    Name: Chilled Remains
    Devil Fruit: Revive Revive Fruit [Yomi Yomi no Mi]
    Devil Fruit Level 2
    Type: Attack/Defense/Supplementary
    Rank: B
    Range: Short
    Experience Required: 50
    Damage: 4
    Description: The user sends the chills of the underworld outwards from himself in an attempt to ensnare everyone within range while in an enclosed space and freeze them in place, paralyzing them within the ice until they find a way to get out.
    Note: Can only be used 3x per battle.
    Note: Causes -4 STA per turn Frozen.

    -All Approved- Good job.
    Last edited by ReXii; May 30th '15 at 08:17 PM.

  4. #344
    Booty Warrior Protect And Serve's Avatar
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    swordsman smith


    Name: Gunk Shot
    Devil Fruit: Doku Doku No Mi
    Devil Fruit Level: Level 1
    Type: Offense
    Rank: G
    Range: Short to long
    Experience Required: 20
    Damage: 3
    Description: Oliver fires a ball of poison at his opponent. When it hits it causes a stinging pain in the area of contact.

    Note: The opponent takes Normal Freeform Damage, .5 DMG, every turn after coming into contact with poison. This lasts for two turns.


    Name: Venom Gatling
    Devil Fruit: doku doku no mi
    Devil Fruit Level:1
    Type: Defense
    Rank: G
    Range: Self-Mid
    Experience Required: 20
    Damage: 3
    Description: while using his venom coat, ovan can fire the poison from his body as little balls in all directions. firing hundreds of poison balls in all directions making this an omnidirectional technique making it hard to dodge if the opponent(s) is within mid range. It doesn't reach further than mid range.

    Note:No matter how many balls the opponent is hit with they will still take 3 damage.

    Note:The opponent takes Normal Freeform Damage (.5 DMG), every turn after coming into contact with poison. This lasts for two turns.






    Name: Gunk Shot
    Devil Fruit: Doku Doku No Mi
    Devil Fruit Level: Level 2
    Type: Offense
    Rank: G
    Range: Short to long
    Experience Required: 20
    Damage: 3
    Description: Revy after training using her devil fruit, is able to fire poison from any part of her body. The poison moves at the users ACC.

    Note: The opponent takes E rank damage every turn after coming into contact with poison. This lasts for two turns.


    Name: Venom Gatling
    Devil Fruit: doku doku no mi
    Devil Fruit Level: 2
    Type: Defense
    Rank: G
    Range: Self-Mid
    Experience Required: 20
    Damage: 3
    Description: while using her venom coat, revy can fire the poison from her body as little balls in all directions. firing hundreds of poison balls in all directions making this an omnidirectional technique making it hard to dodge if the opponent(s) is within mid range. It doesn't reach further than mid range. Moves at the users ACC.

    Note:No matter how many balls the opponent is hit with they will still take 3 damage.

    Note:The opponent takes E rank damage every turn after coming into contact with poison. This lasts for two turns.

    I can't find the damn moves rexii! They must've got lost from the void. Or I overlooked em >_>
    @ReXii

    -Both approved- I actually remember these. Hard to forget such poorly written customs. <_>
    Last edited by ReXii; May 31st '15 at 05:26 AM.

  5. #345
    Senior Member Cursed Prince's Avatar
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    marksman navigator


    Quote Originally Posted by Cursed Prince View Post
    Name: Divine Power: Dark Room
    Devil Fruit: Bari Bari No Mi | Barrier Barrier Fruit
    Devil Fruit Level: 3
    Rank: Z
    Type: Supplementary
    Range: Self
    Experience Required: 100
    Damage: N/A
    Description: The third level of the Bari Bari No Mi plays off Ah Gou's original technique "Mirror Force". This level amplifies all barrier techniques, increasing their repulsion ability and thus increasing their damage capability by +1, which for barriers also serves as their defensive capabilities, and increasing all barrier rebound speed by +5. Barriers are further manipulated after the activation of Dark Room, all barriers become a 1 way mirror. From the opponents view, all he can see from looking through the front of a Barrier is a murky dark gray. The last benefit of this is the ability to lengthen and strengthen the barriers level 2, lengthening the time it can stay active by 3 turns. Dark World further decreases projectiles by -.5 SPM
    Note: Once activated lasts the entire battle
    Note: Increases Dark World's duration by 3 turns, adds an additional -.5 SPM to incoming attacks
    Note: All barriers are increased by +1 DMG
    Note: Increases barrier rebound speed by +5
    Note: All Barriers become a 1 way mirror, the side which can not be seen through is to the discretion of the user

    -Declined- The heck is +5 in relation to? SPM? The SPD stat? The ACC stat? Additionally I'm not okay with a barrier being a one way mirror. Barriers are not mirrors, how do you achieve this type of specific effect logically? Finally I'm not okay with all the passive boosts especially when they're in relation to other techniques that are not even here to reference.

    Name: Golden Blast
    Weapon/Accessory Link: Smelting Gauntlet
    Art Type: Pacifista
    Rank: Z
    Type: Offensive
    Range: Short-Long
    Experience Required: 100
    Damage: 6
    Description: The Smelting Aura Arm has the ability to use light as it's fuel source. By absorbing light, he is able to strengthen his pacifista laser blast, widening the lasers range by 5 meters and creating a laser blast that incinerates all in it's path and affects a greater area. This blast must be charged for a moment before it is fired from the Palm of the Smelting Arm
    Note: Can only be used once

    -Approved-
    Name: Golden Blast
    Weapon/Accessory Link: Smelting Gauntlet
    Art Type: Pacifista
    Rank: Z
    Type: Offensive
    Range: Short-Long
    Experience Required: 100
    Damage: 6
    Description: The Smelting Aura Arm has the ability to use light as it's fuel source. By absorbing light, he is able to strengthen his pacifista laser blast, widening the lasers range by 5 meters and creating a laser blast that incinerates all in it's path and affects a greater area. This blast must be charged for a moment before it is fired from the Palm of the Smelting Arm
    Note: Can only be used once
    Note: Gains an additional +1 SPM due to being Z ranked

    Quote Originally Posted by Cursed Prince View Post
    Name: Divine Power: Dark Wall
    Devil Fruit: Bari Bari No Mi | Barrier Barrier Fruit
    Devil Fruit Level: 1
    Rank: B
    Type: Defensive/Offensive
    Range: Very Close-Long
    Experience Required: 50
    Damage: 4
    Description: The Monochromatic Barrier is a basic technique to the Barrier Human. With this technique he is able to create, within the range of the technique, a barrier thats max size cannot exceed 10x10 meters. The barrier created is transparent, and if created moments before an opponent attacks, cannot be seen unless the opponent has the necessary ACC, according to SPM. Besides being a sturdy defense, the Barrier is also capable of inflicting damage back to the opponent in the case of a physical attack. This will severely injure the limb(s) that delivered the attack and will even impair the usage of that limb for the following turn. If the attack is dealt with
    Note: DMG of the opponents attack is subtracted from the Damage capability of this technique, the resulting sum is dealt to the opponent
    Note: Must be able to track users ACC Speed Measure, if opponent is only able to barely track it, he is unable to see the barrier (Due to the suddenness of it's creation)
    Note: Can only be used 3 times per battle
    Note: An attack using a weapon constitutes as a physical attack, in this case damage is still dealt to the opponent. Generally, the force of the weapon striking the barrier will cause trauma to the opponents wrist and arm or ankle and leg if that applies. The DMG is not sent directly back to the weapon, but in most cases will disarm an opponent. If clashing with equal power, this effect is ignored for the barrier is destroyed.

    ✓ All Approved. Edits Made
    Name: Divine Power: Dark Wall
    Devil Fruit: Bari Bari No Mi | Barrier Barrier Fruit
    Devil Fruit Level: 1
    Rank: A
    Type: Defensive/Offensive
    Range: Very Close-Long
    Experience Required: 70
    Damage: 5
    Description: The Monochromatic Barrier is a basic technique to the Barrier Human. With this technique he is able to create, within the range of the technique, a barrier thats max size cannot exceed 10x10 meters. The barrier created is transparent, and if created moments before an opponent attacks, cannot be seen unless the opponent has the necessary ACC, according to SPM. Besides being a sturdy defense, the Barrier is also capable of inflicting damage back to the opponent in the case of a physical attack. This will severely injure the limb(s) that delivered the attack and will even impair the usage of that limb for the following turn. If the attack is dealt with
    Note: DMG of the opponents attack is subtracted from the Damage capability of this technique, the resulting sum is dealt to the opponent
    Note: Must be able to track users ACC Speed Measure, if opponent is only able to barely track it, he is unable to see the barrier (Due to the suddenness of it's creation)
    Note: Can only be used 2 times per battle
    Note: An attack using a weapon constitutes as a physical attack, in this case damage is still dealt to the opponent. Generally, the force of the weapon striking the barrier will cause trauma to the opponents wrist and arm or ankle and leg if that applies. The DMG is not sent directly back to the weapon, but in most cases will disarm an opponent. If clashing with equal power, this effect is ignored for the barrier is destroyed.

    Updating to A rank so 20 EXP

    -Both Approved-

    Tokita Ohma| 3 | Champion |
    "Why don't ya quit talking shit and come at me, bro?"

  6. #346
    Senior Member Jagged2's Avatar
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    Name: Distorted Howl
    Weapon/Accessory LinkMetal Wolf X antibody
    Art Type: Mecha suit
    Type: Offensive
    Rank: G
    Range: Close- Mid
    Experience Required: 20 xp
    Damage: 3
    Description: Using both his wolf and human side the user will howl at different frequencies simultaneously, having them amplified by the users modified Tone dials causing anyone hit by the sound to be severely disoriented as well as there ear drums being ruptured, causing minimal damage.

    Note:
    - -5 ACC to opponent if hit
    - the miscellaneous effect of this howl lasts 1 turn.

    -Declined- How do you howl using both sides of you? You're a zoan... I mean that that makes no sense. This is also really similar to the gazillion sound based abilities in the RP, music arts, a plethora of DF etc.

    Name: Ice cold
    Destruction Ability: Channeler(elemental)
    Type: Supplementary
    Rank: D
    Range: Self
    Experience Required: 10
    Damage: N/A
    Description: Using his Power of destruction ability the user will coat any of his ammunition in an icy aura, making each hit done freeze over on the opponents body.

    Note:
    - Used once then active for the whole battle
    - coats freeform bullets as well
    - the ice from any successful shots, using any ammunition, will deduct 2 PHY from the Opponent's SPD.

    @MantoraSama

    ✓ Approved. Edits Made.

    Name: Ice cold
    Destruction Ability: Channeler(elemental)
    Type: Supplementary
    Rank: A
    Range: Self
    Experience Required: 70
    Damage: N/A
    Description: Using his Power of destruction ability the user will coat any of his ammunition in an icy aura, making each hit done freeze over on the opponents body. Taking his powers to the second level, the user will not only coat his ammunition in an ice blue aura but use the aura to mold itself into any projectile of the marksman branch the user has learned. When shot out the user will manipulate the ice aura to form the shape of said projectile from his marksman technique, giving the user access to use any and all marksman techniques.

    Explosions: The user will coat his ammunition in his aura, freezing it into a less denser and more breakable form. When this projectile connects with something solid, it breaks apart into many pieces up to a radius of what the marksman technique originally has for said projectile.


    Fire: Fire is substituted for the PoD's natural freezing ability

    Pepper: The will form a very small shell over his ammunition using his PoD, This shell is very light and extremely easy to break, when this shell does break it fractures into smaller ice bits that cause stat reductions when entered through the eyes, or esophagus.


    Miscellaneous items: Any other projectiles used in a marksman technique will(such as shurikens and the like) be molded by using the icy aura to form said structure out of a projectile.

    Plants: Plants used in the pop green branch of the marksman section can also be recreated by molding the aura's density and form until it is similar in form and effect to the original pop green techniques.


    Note:
    - Used once then active for the whole battle
    - coats freeform bullets as well
    - the ice from any successful shots, using any ammunition, will deduct 8 PHY from the Opponent's SPD.
    - If touches opponent, will freeze said body part for 3 turns
    - Once activated all moves from the marskman branch can be used
    - User must actually know the move before they can use it
    - Because of the limitations with the PoD Marksman techniques that utilize fumes cannot be used with this techniques


    -Declined- This is just poorly written. You reference all this random stuff and say "it's ice now" Also the freezing for three turns just cause is a no, the pop greens is also a no since some of them are sentient plants which your ice is not. Etc.
    Last edited by ReXii; May 31st '15 at 05:29 AM.
    | Irako Maekage the blind swordsman | XP: 0| Rank 5 Revolutionary | Dex LVL 3| Move Set | Gold: you aint need to know
    [/CENTER]

  7. #347
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    Name: Black Order
    Weapon Slot Link: N/a
    Weapon: N/a
    Rank: Z
    Experience Required: 100
    Durability Points: N/a
    Description: Black Order is a crest tattoos onto the chest of krory. This crest is cursed and is said to harbor another side of krory which is blood thirsty, literally. Once this curse activates his white hair stands on end and his facial features take on a more feral look, his eyes change to reflect this, with the pupils turning black and his irises turning to a dull yellow. In addition his Teeth grow longer and become pointed. This is the alter ego of krory. This curse is rarely offensive/defensive but supplementary. Blood is the main source of this curse, as drinking blood not only make the user stronger, while hardening parts of his body (Legs & Arms) to a slight degree similar to tekkai, but drinking blood can even prove to give the user more stamina in the case of him being exhausted, drinking blood can heal the user to a certain degree. The user is also able to drink infectious blood without getting infected. Meaning, if a nakama or even a civilian were to get poisoned, the user is able to drink the infected blood, not only using it as a blood source but cleaning the body of said person of infection. This is done by sinking their teeth into the person, draining the blood from their body. The crest on the users body is also able to alter the tempature of the users body to the users liking. For axample, if the user was to have chills, the user can raise his body temperature, getting rid of the chills. In short cases, the user is able to remain hot in cold situations, and cold in hot situations.

    Drawback Description: The Drawback for this curse is that, for every technique krory uses while the symbiote is activated, he starts to build up a huge infection. Once 50% of his cursed is used, you will see strange markings on his face that will indicate the bad infection starting the spread (This particular virus cant be cleansed) around his face. Once 100% of the cursed is used, the user will pass out unable to move due to the infection taking its course

    Freeform - 1%
    E Ranks - 2%
    D Ranks - 4%
    G Ranks - 6%
    B Ranks - 8%
    A Ranks - 10%
    Z Ranks - 12%

    Note: Can Be Activated Once Per Battle.
    Note: Gains +10 Strength (If the user decide to activate with the boost. The user has the right to activate it without the boost.)
    Note: If the user activates this with the Stat boost, once 5 Turns Pass, the user loses the stat boost
    Note: Grants the User Advantage WBT. (Only G rank DP to all techniques)

    Spoiler!


    -Declined- Stop adding fluff to try to make yourself immune to temperature changes it's not happening. Also this is just too similar to things that already exist you even reference them essentially this curse is just tekkai with heat manipulation. So it's just friction DF. Make it unique somehow.
    Last edited by ReXii; May 31st '15 at 05:31 AM.

  8. #348
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    Spoiler!


    Remove & Added in a lot. Too much to bold, I simply fixed it up so that the curse is more understandable.

    Name: The Staff of Samehada
    Weapon Slot Link: [X]
    Weapon: Staff
    Rank: Z
    Experience Required: 100
    Grade Durability: Supreme “Cursed” Grade | Seastone | Master Ore | Adept Ore x2 | 350 DP
    Description: Though mostly wrapped in bandages, The Staff of Samehada's construction is atypical in that its actual body is comprised from a series of downward facing scales running along the entirety of its length until its hilt, at the base of which is a small skull (- which is Kisame's Clima-Tact that can be remove at will from the staff. Staff of Samehada is able to activate Kisame's weather arts/dials through the clima-tact attach to it's 'body' on it's own but will always count as a move per turn.). The Staff of Samehada grows larger in proportion to the amount of things it absorbs, causing its scales to become so long that they ultimately resemble shark fins and its mouth, located at the tip of the staff, to become even more pronounced. Keeping The Staff of Samehada wrapped in bandages apparently helps to inhibit this growth to a certain extent. The Staff of Samehada is unique for being a sentient weapon that gains nourishment from the soul of others and techniques & oxygen found in the atmosphere passively and as such, the staff is at its happiest when engorged with a soul that possesses both a distinctive and pleasant flavor, hence the reason why it can only be wielded by Kisame and others Kisame deem worthy since it shares a great bond with him and any other person 'unworthy' by kisame that attempts to wield him shall be skewered by spikes (the scales will simply rise up) from the hilt, or body and The Staff of Samehada will return to Kisame. (An Example shown here: [X]). Staff of Samehada is also made up of Seastone that Kisame receive from a crew mate. The Seastone are only on the external 'body' of the Staff, and so when the staff is merge (or covers) with a living being, if that person/pet has a devil fruit it won't null their abilities because the outside of the staff has the Seastone fragments and not the inside, making the person's real body not touching the Seastone. All movement [projectile/melee] speed involving Staff of Samehada is always base on the user's ACC. Recently, Kisame found a special ore which he crafted one piece (1/3) of it into his curse Staff. All of Kisame's attack using the staff gains the effect of the ore in battle. As the staff is made up of scales, it inflicts injuries through shredding/shaving what it comes into contact with, rather than just cutting the object in question. This flaying effect is similar to a shark's skin, hence the staff's name. While it ordinarily remains rigid, The Staff of Samehada's hilt is able to stretch and bend to great extent, allowing the weapon to be used like a flail.

    Shredding/Shaving Now through this method of his curse, Kisame is able to shred/shave any energy base entities as long as it isn't directly the body of a logia (shreds anything such as fire, wind, smoke, water etc). This begins to drain the targets Stamina, making them feel a slight fatigue and drowsiness and lightheartedness. This can also shred/shave Hakairyoku's projectile/wave attacks (energy or not), Cursed Arts as it is the soul that is the basis for all. This cannot affect/absorb a logia's body directly but can absorb their creations (Only energy base type logias such as fire or smoke, but not others such as magma or swamp). On people directly it can too take away the percentage of Souls/Oxygen and STA from a target. Whenever Kisame Shred/shave a energy base technique that might be larger than his body, the curse protects his body from the left over damage. Ex: Kisame can cut through a wall of flames using this curse method and not fear the flames to the side harming him because the staff will take in all while shredding/shaving. Keep in mind using this protection logic, Kisame can't use a D rank to shred/shave a Z rank technique. The rank of the shredding/shaving technique may only dispose of the opponent's technique one rank above max. (So a G rank curse technique cannot shred/shave a A rank technique of the opponent's but it may shred/shave a B rank of theirs.)

    If somehow Kisame is injured and unable to muster up the strength to use The Staff of Samehada; it also have the ability to merge with Kisame which will slightly change his appearance. This is considered a ability of the staff naturally and not from the curse. On the other hand, the absorb souls can be permanently ingested into Kisame giving him the amount of taken souls (Stamina Absorb) instead which can only be used with the curse active. Unfortunately with the fusion Kisame is unable to use the shredding power through his body directly, but his pet Samehada can once fuse with the staff (Meaning Kisame can't shred things with his body like how the staff can shred on them although being one entity if fuse. Kisame can only ingest already absorb souls). The staff's main ability is to give Samehada oxygen for survival. The sentinel being The Staff of Samehada 'breathes' for Samehada in a sense and so the staff must remain within short range of Samehada else the pet will faint (if 3 turns go by without the staff within range ofc).

    • Z ranks = -10% of user's soul which equals -5 STA of Opponent's Attribute
    • A ranks = -7% of user's soul & which equals -4 STA of Opponent's Attribute
    • B Ranks = -5% of user's soul & which equals -3 STA of Opponent's Attribute
    • G Ranks = -2% of user's soul & which equals -2 STA of Opponent's Attribute
    • D Ranks = -1% of user's soul & which equals -1 STA of Opponent's Attribute
    • E Ranks = -.5% of user's soul & which equals -0.5 STA of Opponent's Attribute


    Drawback Description: The Absorption percentage and STA cannot be returned in battle unless Staff of Samehada is destroyed. If destroyed, Staff of Samaheda drains users soul, -50% of the users STA and sends it back to whoever it was taken from. Due to souls seemingly connected, Kisame can speak with Staff of Samaheda in his own mind and vice versa. There is no major drawback to this curse since Kisame doesn't receive any sort of stat boost upon activation . The only drawback there is, is the fact that if the staff is somehow destroyed Kisame will lose 50% of his current Stamina attribute making him a bit fatigue and weak.

    Image of Staff of Samehada: [X]

    Spoiler!


    Original technique was/is lost from the first void. I can't find the link to blizz's site where the customs are to quote the below. No need to remove new exp for this since its just an update

    Name: Ultimate Shark Shredder
    Weapon/Accessory Link: Samehada
    Art Type: Curse Art
    Rank: Z
    Type: Supplementary/Defensive
    Range: Short
    Experience Required: 100
    Damage: N/A
    Description: With this technique the user is able to shred techniques up to 6dmg per use. The technique, just as the curse is base upon ACC. The DMG boost it would gain from the ACC attribute if it was use to attack will be added to the dmg it can shred. This technique can normally absorb 6dmg per use but if the user has 100acc it will be 6dmg + 3dmg of shredding

    Notes:
    -Can only work on Z ranks and below.
    -Lasts 2 turns
    -Takes 10% of user's soul no matter the method used.
    -Usage depends on rate of curse.


    -Both approved-
    Last edited by ReXii; May 31st '15 at 05:32 AM.
    OPB RulesList of StaffRP GuideRP Q&SRP FAQ

    Laxus D. NiumbirchRevolutionaryRogue: 18,000,000Move SetTravel Log

  9. #349
    Senior Member Bambino's Avatar
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    martialarts thief


    Name: Rasengan
    Accessory Link: Nero
    Art Type: N/A
    Type: Offense
    Rank: Attack
    Range: Very Close - Short
    Experience Required: 50
    Damage: 4 | 30DP
    Description: One clicks down on Nero's middle finger activating its internal mechanics that forces the glove to dispel stored air via fissures while its central turbine spins rapidly. From here they angle their hand into a bowl shape, facilitating a condition whereby air collects around the palm. The turbines then spins & compacts this air into circular orbs that are anywhere between 10-15 centimeters in diameter (depending on quantity of air available). These orbs have incredible internal speeds & are self sustaining. They can then be used for contact/ranged attacks. The destructive properties of this orb lies not only in its explosive power but its ability to grind through that which it comes into contact with.
    Note: Aerial angled attacks result in 3x3 meter crater.
    Note: Successful horizontal/vertical attack sends opponents spiraling back five meters
    Spoiler!





    -Approved-
    Last edited by ReXii; May 31st '15 at 05:32 AM.


    BARAKA - GRANDMASTER - 133.000.000 | 25 APRIL



  10. #350
    Senior Member Keotsu's Avatar
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    Quote Originally Posted by Keotsu View Post
    Dropping the above for:

    Name: Elite Knight's Armor
    Weapon Slot Link: [X]
    Weapon: Armor Set
    Experience Required: 70
    Durability Points: 190 | (Base: Steel "Alpha" Grade: 75 DP)
    Description:A lightweight and yet incredibly effective set of armor, if for no one else, than for Keotsu himself. Keotsu didn't largely concern himself with this armor's ability to actually mitigate damage, as it was made for him; his status as a Logia largely took care of the ability to withstand damage; all this armor's purpose was, was to create a shielding layer between his body and sea-stone that he might come into contact with. Forged from his trio of magnificent ores and ice offered from his body, and blessed with powers using his unique style of forging, this armor came to life. The soul inhabiting the armor is a masked figured, who goes by the same of "Oscar". His voice makes him seem middle aged and wise; and indeed, for Keotsu himself, and the other "Souls" Keotsu crafts, Oscar serves as Mentor of sorts, offering advice and another's point of view. Like all of Keotsu's weapons imbued with Souls, Keotsu himself can communicate with Oscar at whim, but others can only see or hear Oscar when in direct contact with the Armor.

    Stats (Composition Based):


    • While not technically a defensive accessory, this armor covers all areas except the head (the remaining 3/4 the body as determined by Defensive Accessory rules).
      • This armor does not Logia-Shift with the User, and thus provides a layer of protection, preventing Sea-Stone from coming into contact with the wearer.

    • Forged with the essence of a Lamp Dial, a Flash Dial, a Milky Dial, a Flavor Dial, a Regular Den Den Mushi, and Sea-Devil's Nectar.
      • Lamp Dials are capable of storing and releasing light. However, unlike the Flash Dial, the Lamp Dials are most-commonly used for domestic purposes and not for battle, because, as the names suggest, they release the light over time instead of all at once.
        • The lamp dial essense causes the armor to glow with a golden-white light, illuminating up a 10m radius around the wearer, dispelling shadows. Can be activated by the command "Light!" or with a mental command when the Armor is "activated."

      • The Flash Dial is capable of releasing an extremely bright amount of light for a very brief period, effectively causing temporary blindness if used against a person for one turn. Anybody more than five meters away from the flash isn't blind. Can only be used three times per battle.
        • Can be activated by the command "Shine!" or by mental command when the armor is "activated."

      • Milky Dial can store clouds. This can be used to create pathways in the air out of clouds, upon which devices capable of moving upon clouds can travel. The produced clouds are not mobile.
        • Protects the armor's wearer from terrain effects that function by being underfoot/stood upon.

      • Sea Devil's Nectar, a substance completely made from Sea Stone, is multi-functioning poison that is capable of being the material one laces their equipment with. Any life that is inflicted by this poison, that also consumed a DF, suffer from paralyzing of the movement and inability to use their devil fruits. Only Scientist and Assassins can purchase can acquire, at the expense of trading Sea Stone, and can be used an unlimited amount of times.
        • Being forged with some of the Sea Devil's Nectar that Keotsu was gifted allows the outer most layer of Keotsu's armor to hit Logia Devil Fruit Users, while also interfering with Devil Fruit powers for all consumers. Being struck by the armor is just like being struck by an object with Sea Devil's Nectar on it. This ability can be "toggled" on/off.
        • Keotsu is able to use the armor to impart Sea Devil's Nectar on the ice he creates, allowing his ice to interfere with Devil Fruit powers.

      • The Regular Den Den Mushi allows Keotsu to make and recieve calls from anywhere in the world to anyone who has a Den Den Mushi.

    • Forged of an alloy of Vespaerium, Elucidite, Cielium, and Ice, granting:
      • Vespaerium:
        • 50% Incoming WBT DP DMG reduction.
        • Ignores foreign Master Ore auxiliaries.
        • 50% Increase to Item DP

      • Elucidite:
        • 25% Incoming WBT DP DMG decrease.
        • 50% Increase to Item DP.

      • Cielium:
        • 50% Item DP increase.
        • 25% Outgoing WBT DP DMG increase.

      • Ice:
        • Remains eternally cool to the touch and takes no damage from cold based WBTs, and half damage from heat based WBTs.

      • Total Modifiers
        • 75% Incoming WBT DP DMG Reduction Based on Rank.
        • 25% Outgoing WBT DP DMG Increased Based on Rank.
        • 150% Item DP Increase Based on Rank.
        • Immunity to Cold based WBTs. Half DP damage from Heat based WBTs.




    Ability Description: Currently unknown.
    Drawbacks: Currently unknown.
    Note: Forged from the "Blessed Prayers."
    Note: For the "Cursed" Abilities of the Armor to be activated, "Blessed Prayer: Finale" must be used. Dials function like normal, without having to activate the curse.

    Illustration:


    Spoiler!




    Repair Cost: 13000(Base) + 15000(Vespaerium) + 10000(Elucidite) + 9000(Cielium) = 47000g
    BM Thread: N/A

    -Approved- Edited

    I have the appropriate dials. Did it link correctly?

    Also, I have no clue what I want the curse on this thing to be, but I know I'll curse it ability. Technically, right now, it HAS no cursed powers, and I'm simply making the armor itself into its "weaponized" form.

    Name: Estus Flask
    Weapon Slot Link: [X]
    Weapon: Flask
    Experience Required: 70
    Durability Points:
    190 | (Base: Steel "Alpha" Grade: 75 DP)
    Description: A simple flask, forged of Vespaerium, Elucidite, and Cielium, and ice offered from Keotsu's own body. By some trick of the light, when the three ores were forged together into this flask, the result was a flask that sometimes appeared a shade of emerald green, but other times seemed completely clear and thus took on the colors of its contents. While not having any immediate use in battle, the flask is still a pretty trinket, and it has a Soul, like all other objects Blessed by Keotsu. The soul inside the Flask is known as "Anastacia the Firekeeper". At first, Keotsu had not heard her talk, leading him to believe this soul was mute. He later learned that this was not the case, and that Anastacia (or Ana, as he calls her) is simply very soft-spoken and shy. She is nonethelss very kind and almost motherly, espectially to the other Souls. The flask is kept specifically in a leather bag-like holster, on Keotsu's right hip. The belt offers absolutely no protection to the flask from techniques aimed at it.

    Stats (Composition Based):


    • Forged of an alloy of Vespaerium, Elucidite, and Cielium, granting:
      • Vespaerium:
        • 50% Incoming WBT DP DMG reduction.
        • Ignores foreign Master Ore auxiliaries.
        • 50% Increase to Item DP

      • Elucidite:
        • 25% Incoming WBT DP DMG decrease.
        • 50% Increase to Item DP.

      • Cielium:
        • 50% Item DP increase.
        • 25% Outgoing WBT DP DMG increase.

      • Ice:
        • Remains eternally cool to the touch and takes no damage from cold based WBTs, and half damage from heat based WBTs.

      • Total Modifiers
        • 75% Incoming WBT DP DMG Reduction Based on Rank.
        • 25% Outgoing WBT DP DMG Increased Based on Rank.
        • 150% Item DP Increase Based on Rank.
        • Immunity to Cold based WBTs. Half DP damage from Heat Based WBTs.




    Ability Description:
    The ability of the Estus Flask is very strange in that it is incredibly specific. It only seems to work with the fluid known as "Estus" in it. The Estus Flask double's the PHYS boosts the offered by Estus. Strangely, when the abilites of the Flask is activated, it seemes to produce an Endless amount of Estus, preventing it from ever needing to be refilled. Because of this, the Estus Flask's "curse" is "always on", and thus does not need to be activated to be used.

    Drawbacks: Despite its composition, the Estus flask is incredibly fragile. Every WBT that hits the Estus flask is treated as if it has Advantage WBT DP DMG of the same rank, and is then doubled. Also, the Estus Flask can only be drank from once per day, meaning that the same individual cannot drink from it more than once in a 24 hour period (in-universe time).
    Note: If the Estus Flask is ever destroyed, a new batch of Estus will be required to refill the flask.
    Note: Forged with Keotsu's Blessed Prayers.
    Illustration:
    Spoiler!

    Repair Cost: 50000 (Base) + 15000 (Vespaerium) + 10000 (Elucidite) + 9000 (Cielium) = 75000 gold.
    BM Thread: N/A

    -Declined- Do not resubmit. Assuming I read this correctly you intend to use an accessory to double the PHY boost of another accessory that would exceed the limitations of boosting slots. Also you can't have two cursed objects only one, which is the armor right? Or will be?
    Have permission to resubmit. Also explained my weird set-up that lets me have more than one Cursed Weapon.

    Name: Estus Flask
    Weapon Slot Link: [X]
    Weapon: Flask
    Experience Required: 70
    Durability Points:
    190 | (Base: Steel "Alpha" Grade: 75 DP)
    Description: A simple flask, forged of Vespaerium, Elucidite, and Cielium, and ice offered from Keotsu's own body. By some trick of the light, when the three ores were forged together into this flask, the result was a flask that sometimes appeared a shade of emerald green, but other times seemed completely clear and thus took on the colors of its contents. While not having any immediate use in battle, the flask is still a pretty trinket, and it has a Soul, like all other objects Blessed by Keotsu. The soul inside the Flask is known as "Anastacia the Firekeeper". At first, Keotsu had not heard her talk, leading him to believe this soul was mute. He later learned that this was not the case, and that Anastacia (or Ana, as he calls her) is simply very soft-spoken and shy. She is nonethelss very kind and almost motherly, espectially to the other Souls. The flask is kept specifically in a leather bag-like holster, on Keotsu's right hip. The belt offers absolutely no protection to the flask from techniques aimed at it.

    Stats (Composition Based):


    • Forged of an alloy of Vespaerium, Elucidite, and Cielium, granting:
      • Vespaerium:
        • 50% Incoming WBT DP DMG reduction.
        • Ignores foreign Master Ore auxiliaries.
        • 50% Increase to Item DP

      • Elucidite:
        • 25% Incoming WBT DP DMG decrease.
        • 50% Increase to Item DP.

      • Cielium:
        • 50% Item DP increase.
        • 25% Outgoing WBT DP DMG increase.

      • Ice:
        • Remains eternally cool to the touch and takes no damage from cold based WBTs, and half damage from heat based WBTs.

      • Total Modifiers
        • 75% Incoming WBT DP DMG Reduction Based on Rank.
        • 25% Outgoing WBT DP DMG Increased Based on Rank.
        • 150% Item DP Increase Based on Rank.
        • Immunity to Cold based WBTs. Half DP damage from Heat Based WBTs.




    Ability Description:
    The ability of the Estus Flask is very strange in that it is incredibly specific. It only seems to work with the fluid known as "Estus" in it. Strangely, when the abilites of the Flask is activated, it seemes to produce an Endless amount of Estus, preventing it from ever needing to be refilled. Because of this, the Estus Flask's "curse" is "always on", and thus does not need to be activated to be used.

    Drawbacks: Despite its composition, the Estus flask is incredibly fragile. Every WBT that hits the Estus flask is treated as if it has Advantage WBT DP DMG of the same rank, and is then doubled. Also, the Estus Flask can only be drank from once per day, meaning that the same individual cannot drink from it more than once in a 24 hour period (in-universe time).
    Note: If the Estus Flask is ever destroyed, a new batch of Estus will be required to refill the flask.
    Note: Forged with Keotsu's Blessed Prayers.
    Illustration:
    Spoiler!

    Repair Cost: 50000 (Base) + 15000 (Vespaerium) + 10000 (Elucidite) + 9000 (Cielium) = 75000 gold.
    BM Thread: N/A

    -Removed the Double PHYS thing.

    -Approved- This still bothers me so you know. Don't be surprised if you have to edit at some point. Could be that your stuff just makes me suspicious. Justifiably so. <_>
    Last edited by ReXii; May 31st '15 at 05:33 AM.

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