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  1. #1
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    ✖ Sogekihei Kata | Sniper Arts


    Sogekihei Kata - Sniper Art

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  3. #2
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    Epsilon RankName: Sogekihei Kata: Randamu Shotto | Sniper Arts: Random Shot
    Weapon: Any Gun
    Rank: E
    Type: Offense
    Range: Close
    Experience Points: 5
    Damage Magnitude: 1
    Description: Out of tension the user will shoot his gun, one round, randomly towards the opponent without the aim of anything specific. It is impossible for the opponent to see where the shot will take place, and predict the target before release, because of the quick guide less movement.

    Pros and Cons
    • The user doesn't aim to hit anything.
    • May distracts or confuse the opponent.



    Name: Sogekihei Kata: Anatomī o hōboku | Sniper Arts: Grazed Anatomy
    Weapon: Any Gun
    Rank: E
    Type: Offense
    Range: Close
    Experience Points: 5
    Damage Magnitude: 1
    Description: The user quickly pulls the trigger to shoot a round of bullets, aimed towards the opponent’s joints upon each limb. The objective isn’t to strike the joints directly, but simply graze enough of them to reduce their proficiency.

    Note: The opponent loses 5 PHY of speed if a leg joint is grazed
    Note: The Opponent loses 5 PHY of Strength if an arm joint is grazed

    Pros and Cons
    • The user aims to barely hit the opponent, never hit them fall on.
    • Each successful shot weakens the opponent's energy.



    Name: Sogekihei Kata: Akachan Kyanon Shotto | Sniper Arts: Baby Cannon Shot
    Weapon: Cannon
    Rank: E
    Type: Offense
    Range: Close
    Experience Points: 5
    Damage Magnitude: 1
    Description: A very small boat cannon is shot at a target and causes very little damage due to it being small and the cannon ball being even smaller. It is not explosive but causes holes.

    Note: Must have purchased the appropriate cannon
    Note:The cannonball’s diameter is nine inches

    Pros and Cons
    • Not that strong.
    • Capable of taking down certain ships.
    Last edited by Gaster; Jan 28th '17 at 06:34 PM.

  4. #3
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    Delta Rank Name: Sogekihei Kata: Dan Shinguru No | Sniper Arts: Single Bullet Luck
    Weapon: Any Gun
    Rank: D
    Type: Offense
    Range: Mid
    Experience Points: 10
    Damage Magnitude: 2
    Description: A more precise shot is fired at the opponent. A single bullet aimed at the human body.

    Pros and Cons
    • The user shoots intending to hit the target.



    Name: Sogekihei Kata: Bakuhatsu Dangan | Sniper Arts: Exploding Bullet
    Weapon: Any Gun
    Rank: D
    Type: Offense
    Range: Mid
    Experience Points: 10
    Damage Magnitude: 2
    Description: The user will equip their arms with explosive rounds before or during battle, so when the time is appropriate to pull the trigger to shoot an explosive bullet at their opponent. At this technique’s max range which is ten m, the bullet will explode; if pierced into something it explodes inside.

    Note: Requires an active supply of explosive ammo from RPG Shop.
    Note: Only one magazine of explosive ammo can be used per battle.

    Pros and Cons
    • The bullet explodes



    Name: Sogekihei Kata: Uīuī Kyanon Shotto | Sniper Arts: Wee-Wee Cannon Shot
    Weapon: Cannon
    Rank: D
    Type: Offense
    Range: Mid
    Experience Points: 10
    Damage Magnitude: 2
    Description: This cannonball’s size is a laughing matter when compared with other calibers, especially since it is smaller than a Baby Cannon. However, its small size is purposely designed for the speed it can achieve when shot making it by far the fastest cannon to date.

    Note: Must have purchased the appropriate cannon
    Note: Not explosive, cannonball diameter is six inches
    Note: Cannons travel at an addition SPM of the user's accuracy.

    Pros and Cons
    • It is the fastest cannon
    • Capable of taking down certain ships
    Last edited by Gaster; Jan 28th '17 at 06:35 PM.

  5. #4
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    Gamma RankName: Sogekihei Kata: Buki Sentō | Sniper Arts: Weapon Combat
    Weapon: Any Gun
    Rank: G
    Type: Offense
    Range: Long
    Experience Points: 20
    Damage Magnitude: 3
    Description: The user has grown quite adept at using their weapons, so much that in situations where the opponent as breached their personal space and forced them into close quarter combat; the user is capable of using their gun as a melee weapon.

    Pros & Cons
    • The Marksman is allowed to fight without using ammo.



    Name: Sogekihei Kata: Randamu Bāsuto | Sniper Arts: Random Burst
    Weapon: Any Gun
    Rank: G
    Type: Offense
    Range: Long
    Experience Points: 20
    Damage Magnitude: 3
    Description: Out of tension the user will shoot his gun randomly towards the opponent without any aim of anything specific, however now the user will continuously fire until deciding to stop or they have run out of bullets. The user's trigger finger is capable of firing three bullets per second.

    Note: The user must either use 50% or 100% of one magazine of ammunition.
    Note: Can only be used four times.

    Pros & Cons
    • The constant shooting doesn't give the opponent time to rest.
    • Can hit the opponent multiple times.



    Name: Sogekihei Kata: Seiki no Kyanon Shotto | Sniper Arts: Regular Cannon Shot
    Weapon: Cannon
    Rank: G
    Type: Offense
    Range: Long
    Experience Points: 20
    Damage Magnitude: 3
    Description: It is a regular rusty cannon that is used to shoot with typical cannon balls. The shot causes damage to the opposing ship, such as holes and leaks.

    Note: Must have purchased the appropriate cannon
    Note: Cannonball is explosive and its diameter is three meters in diameter.
    Note: Can only be used four times

    Pros & Cons
    • Average Strength.
    • Capable of taking down certain ships.



    Name: Sogekihei Kate: Mākusuman Shōten | Sniper Arts: Marksman Focus
    Weapon(s): Bow & Slingshot & Gun
    Rank: G
    Type: Supplementary
    Range: Long
    Experience Points: 20
    Damage Magnitude: 0
    Description: A marksman gets his mind cleared and focuses on his targets. When the time is right, the user develops a keen sense of sight to track its target before pulling the trigger, releasing the arrow, or drawing back the pouch.

    Note: Must be activated in order to gain the boost of Accuracy while aiming.
    Note: The technique lasts for three turns, boosting Accuracy by 5 PHY.
    Note: Can only be used four times per battle.

    Pros & Cons
    • The user is capable of shooting at improved accuracy.
    • The user has to make a shot eventually.
    Last edited by Gaster; Jan 28th '17 at 06:36 PM.

  6. #5
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    Beta RankName: Sogekihei Kata: Sukyattā Shotto | Sniper Arts: Shatter Shot
    Weapon: Any Gun
    Rank: B
    Type: Offense
    Range: Very Long
    Experience Points: 50
    Damage Magnitude: 4
    Description: The user will equip their arms with explosive rounds before or during battle, so when the time is appropriate to pull the trigger to shoot an explosive bullet at their opponent. However, at this technique’s max range, the bullet will self-destruct dividing it up into several dozen shrapnel like projectiles that cause superficial damage; if pierced into something it explodes similarly from the inside.

    Note: Requires an active supply of explosive ammo from RPG Shop.
    Note: The bullet shrapnel's spread will be three meters diameter range.
    Note: If struck by the shrapnel, the opponent suffers half the damage.
    Note: Can be used three times per battle.

    Pros & Cons
    • The bullet's scattering increases the chance of hitting the target



    Name: Sogekihei Kata: Nyūeiji Kyanon Shotto | Sniper Arts: New Age Cannon Shot
    Weapon: Cannon
    Rank: B
    Type: Offense
    Range: Very Long
    Experience Points: 50
    Damage Magnitude: 4
    Description: The deadlier cannon than a typical one found on ships, this shot will leave a nice mark on your ship if it hits you. It also has the burning effect meaning a fire will start after the canon bursts, but not as a bomb.

    Note: Must have purchased the appropriate cannon.
    Note: Cannonball’s diameter four meters in diameter.
    Note: The flames is an additional 1 DMG per turn.
    Note: Can be used thrice per battle

    Pros & Cons
    • Fires spew from the canon and begin to consume the ship.



    Name: Sogekihei Kata: Dōsatsuryoku Mākusuman | Sniper Art: The Insightful Marksman
    Weapon: Bow & Slingshot & Gun
    Rank: B
    Type: Supplementary
    Range: Self
    Experience Points: 50
    Damage Magnitude: N/A
    Description: This technique that can only be accessed through long training. There is a rare phenomenon that occurs usually during fights/danger. Adrenaline begins pumping extremely fast which begins elongating temporal perception and stretches the sense of time for a very little amount of second short amount of time. Through, training, the user is able to tap into that state, allowing them to, for a short amount of time, have extremely clear perception and achieve the effects of the adrenaline rush. The downside to this technique is that the user is only able to keep this state up, for an extremely short period of time, which only allows for a single shot to be fired while in this state, making it somewhat the exact opposite of The Blind Marksman.

    Note: The Accuracy Attribute is increased by 10 PHY.
    Note: The user must have at least 30 PHY in Accuracy
    Note: Can only be used three times.

    Pros & Cons
    • The user gains a great sense of accuracy.
    • The user needs to have a good foundation of accuracy.
    • Only a single shot can be made under the effects.



    Name: Sogekihei Kata: Buraindomākusuman | Sniper Art: The Blind Marksman
    Weapon(s): Bow & Slingshot & Gun
    Rank: B
    Type: Supplementary
    Range: Very Long
    Experience Points: 50
    Damage Magnitude: 0
    Description: The Blind Marksman is actually a vital skill developed by marksman attuned with themselves. It is the ability to use the ears and nose to determine the location of the targets by using it to analyze the surroundings without the use of the eyes. After very long training sessions, blindfolded, the user target practices to push those senses to a new limit, making it easy for them to distinguish targets by their scent and allows the user to hear subtle noise on the battlefield.

    Note: Must activate at the beginning of a battle. It remains active for the remaining of battle and works when the eyes are ob.
    Note: User must have had their eyes rendered useless or obstructed to receive the perks of the technique.
    Note: Technique lasts as long as user's eyes are rendered useless/obstructed.
    Note: Needs to post to activate it when the user's eyes are rendered useless/obstructed.
    Note: User can’t smell or hear pass any scent or noise that shrouds that of the target.

    Pros & Cons
    • The user gains a great sense of hearing and smell.
    • The user loses their sense of sight.
    Last edited by Gaster; Jan 28th '17 at 06:37 PM.

  7. #6
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    Alpha Rank Name: Sogekihei Kata: Papa Kyanon Shotto | Sniper Arts: Papa Cannon shot
    Weapon: Cannon
    Rank: A
    Type: Offense
    Range: Very Long
    Experience Points: 70
    Damage Magnitude: 5
    Description: A big long distance cannon, which should be present on a feared ship. It receives its name from the size and sound. It causes a medium sized explosion after contact, enough to take down a section of ship. It releases burning material which acts like a volcanic ash.

    Note: Must have purchased the appropriate cannon
    Note: Cannonball’s diameter is five meters in diameter.
    Note: The burning material is an additional 1 DMG per turn.
    Note: Can be used twice per battle

    Pros & Cons
    • Causes an explosion upon impact
    • Capable of taking down majority of ships.



    Name: Sogekihei Kata: Kaminari Dorō | Sniper Arts: Lightning Draw
    Weapon: Guns
    Rank: A
    Type: Supplementary
    Range: Self
    Experience Points: 70
    Damage Magnitude: 0
    Description: Even in the heat of battle, the user is able to increase the speed of drawing and firing their weapon. Mastering this technique, there is limitless scenarios where the user is capable of drawing their weapon to fire if not interrupted.

    Note: The user's speed, in drawing the weapon, is increased by 10 PHY
    Note: Only usable if the user doesn’t have any weapon drawn.
    Note: The increase of speed doesn't relate to running.
    Note: Can only be used three times per battle.

    Pros & Cons
    • Increase the speed at which the marksman can draw their guns.
    • This doesn't ensure the user moves faster than the opponent nor if the shot will connect.
    Last edited by Gaster; Jan 28th '17 at 06:38 PM.

  8. #7
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    Zeta RankName: Sogekihei Kata: Kingu Kyanon | Sniper Arts: King Cannon
    Weapon: Cannon
    Rank: Z
    Type: Offense
    Range: Town
    Experience Points: 100
    Damage Magnitude: 6
    Description: A cannon only put on the most feared of ships. This cannon’s ammunition is capable of tearing cleanly through ships, tearing whatever it strikes to pieces, in a matter of seconds. This is the largest and most precise, long-distance cannon. Upon impact, it can cause a huge explosion.

    Note: Must have purchased the appropriate cannon
    Note: Cannonball’s explosion diameter is ten meters.
    Note: Can be used once per battle

    Pros & Cons
    • Causes a massive explosion upon impact.
    • Capable of taking down all kinds of ships.



    Name: Sogekihei Kata: Masutādorō | Sniper Arts: Master Draw
    Weapon: Guns
    Rank: Z
    Type: Offense
    Range: Town
    Experience Points: 100
    Damage Magnitude: 0
    Description: Increasing one proficiency in drawing, and accurately firing, the user has honed their marksman skills to master the art of the draw. The user’s speed reaches a fearsome level because of the ability to not only draw, and fire multiple shots, but the ability to unequip and equip multiple firearms: whether it be rifles, pistols, or snipers to fire.

    Note: After three shots, the user can draw and withdrew a new weapon to fire another three shots. This can be done three times per technique activation.
    Note: The user's trigger finger is fast enough for three shots under a second.
    Note: Increases the user’s speed, in drawing the weapons, by 10 PHY
    Note: Must have already learned Lightning Draw
    Note: Can only be used once per battle.

    Pros & Cons
    • Increase the speed at which the marksman can draw their guns.
    • The marksman can draw multiple weapons consecutively.
    • This doesn't ensure the user moves faster than the opponent nor if the shot will connect.
    Last edited by Gaster; Jan 28th '17 at 06:41 PM.

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