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    OPD#7 ~ General Info Thread

    One Piece Destiny Game 7 General Information Thread







    One Piece Destiny (OPD), is a roleplay game, placed in the One Piece world, moderated and guided by hosts. Players are given a general story line, which the game will follow and from there they are free to create their characters, crews and actions.
    Players can fight with one another, recruit fighters, form alliances, go on quests, win tournaments, storm prisons, and of course, search for One Piece.

    Players submit their actions to the Game Master/s who will then post them in frequent write ups, outlining all of the major player actions of that phase.

    The games generally have a lot of flexibility in the actions, and players are allowed to be as creative as they want provided it is logical.

    On the following comments you will find all information necessary for our game. The thread will be updated with more details as the game progresses, so please make sure to frequently check for updates before asking the hosts about new information.




    Topics:

    1. Map, Islands and Mission Info
    2. Character information (Stats, Roles, Races, Fighting style, Haki, NPCs and Reputation)

    FAQ
    Spoiler!

    Last edited by Overhaul; May 21st '18 at 11:26 PM.
    Think you know about powerscaling?
    Then come to the Tier List Thread and prove it!!




  2. #2
    Overhaul's Avatar
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    Map Info

    There will only be one map for this game, and it won't be like the other OPD maps. The end goal is Sabaody, where the Pirate Meeting will occur. More information will be revealed at each faction's objectives.

    Navigation will be made through a Log Pose. Crews can’t just sail to Sabaody, they need to go from island to island. However, they can acquire an Eternal Log Pose or other device to change course.

    The map and all its islands will be revealed in the Game Thread.


    Island Info

    There will be more than 20 islands available in the map. Some islands will be only accessible through special means, other islands will need a Navigator to port without problems. This is the Grand Line, the most unpredictable sea in the world!
    Specific islands will belong to the Marines, so it's ill advised for pirates or other crews to plot a course to them ... hopefully their Log Pose stays away from it as well.

    Sky islands and special islands with unique loot and missions are also present in the game.

    Because it's the Grand Line and the crews will be dependent on their Log Pose to reach Sabaody in time, going back will be quite hard to manage and possibly against the objective of the faction.
    Furthermore, each island will grow in difficulty. The first islands will have easier opponents, while the last ones will have legends that will be quite hard to defeat ... or undefeatable even! But be wary ... even easy opponents can be tricky and one wrong decision can doom your entire crew.

    Due to this unique system of progression, not only the opponents will scale up, but so will the rewards. Money, Devil Fruits, Weapons and other valuables will become better as the player progresses through the Grand Line and gets closer to Sabaody.


    Missions

    Like in previous games, each crew will have a mission to accomplish when a scenario starts. This mission will depend on the island they port, and their choices can influence how well the mission will go and what kind of enemies they will have to face.
    Make one wrong decision, and you may have to face an opponent that you'll be lucky to survive against!

    Also, the crews' decisions during missions will heavily influence what kind of reputation they have, and that reputation will play a big role on the level of threat the crew poses to others, and as such, the value of the bounty attributed to the crew.
    This applies to every crew, not pirates only!

    Side missions will also be present during the game, and just because they're called "side missions" doesn't mean they're worse than the normal ones. Engaging in them can result in great rewards and may even get you closer to winning the game!
    Last edited by Overhaul; May 3rd '18 at 12:27 AM.
    Think you know about powerscaling?
    Then come to the Tier List Thread and prove it!!




  3. #3
    Overhaul's Avatar
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    Character information

    At the beginning of the game you will be allowed to create a character. For that, you will have to chose a race, a role and a fighting style. You are also allowed to give a character description to the host with your character's details, features, quirks, etc, so that the host can take it into account when writing the scenarios results.
    As the game progresses, you will also gain Stats that will make you stronger and help you during battle.





    Stats


    • Stamina (STA) represents the overall life your character has.

    • Attack Points (AP) determines how many action points you will have to attack
    • Defense Points (DP) determines how many defense points you have to dodge or block.
    • Strength (STR) is the amount of strenght your character has for close ranged battle styles that use mellee attacks
    • Fire Power (FRP) is the accuracy your character has for ranged battle styles and determines how much damage such an attack will deal





    Races

    Different races have different strengths and as such, every X number of scenarios, that race will gain bonus stats that represent their unique strengths.

    IN DEVELOPMENT. WILL HAVE FUTHER UPDATES! Races with a !! before them may be prone to changes...

    Giant - Bonus 4 STA. Can't dodge.


    Dwarf - Bonus 2 AP and 2 DP. 1 more reposition. Melee weapons deal 25% less damage.

    !! Human - Bonus 2 STA and 2 AP.

    !! Skypean - Bonus 2 STA and 2 STR. Access to sky warfare (dials) at the start.

    Mink - Bonus 2 STR (electro - 3 unblockable mellee damage) and 2 DP. Weakness to heat.

    Fishman - Bonus 4 STR. Gets SPD and STR boost underwater.




    Roles

    At the start you'll be able to chose one of the following roles to aid you in your journey. Since you also have other crewmates, you can arrange with them which role to chose to find better synergy.

    Archeologist - can read maps and find treasures with it, or access to special structures, like tombs, hidden passages and sanctuaries where weapons, gold and new powers can be found.



    Cook - can cook special recipes that increase the strength and energy (AP) of the crew. Fully restores the crew's energy (AP) after a battle.
    Without a cook the crew will have to spend beli to restore their strength and energy.


    Medic - can perform first aid and apply special medicine in a battle. Fully restores the crew's health after a battle if they are in a critical condition (-40% of total STA)
    Without a medic the crew will have to spend beli in a hospital or other medic to restore their health if it reaches a critical condition.


    Musician - increases the strength and energy (AP) of the crew during a battle, and its recovery rate after it. Also increases the crew's popularity, reputation and charisma, which can help the crew gain new recruits and get better rewards.

    Engineer - can repair the ship and weapons with appropriate tools. Can also upgrade the ship, weapons, cyborgs and create devices through items that one can buy or find.
    Without an engineer the crew will have to spend beli at a shipyard to repair the ship, buy or steal a new one.


    Navigator - improves the crew's survival in the Grand Line, while sailing through storms and rough seas, and grants access to special islands (sky islands and other islands with whirlpools, rocks, etc). The ship will suffer less damage through rough weather and seas.




    Fighting Styles

    Melee Weapons have 2 classes, with 2 categories each (STR damage)


    • Blade: uses axes, swords, katanas or other bladed weapons to deal cutting damage that can cause external bleeding.
    • Blunt: uses hammers, staffs or clubs to deal blunt damage that can weaken, disarm and disable the opponent.


    Between each class, you can chose a category:

    • One handed: faster strikes that cost less energy.
    • Two handed: slower strikes that cost more energy, but deal more damage than one handed weapons.


    Ranged weapons (FRP damage):

    • Slingshot: focuses on dealing damage from a distance, using trick shots, traps and disables to weaken and disrupt the enemies.
    • Bow: focuses on dealing damage from a distance, with more focused damage and less trick shots than the slingshot.
    • Gun: focuses on dealing damage from a distance, with more prominence on dealing damage than crowd controling (CC).


    Martial arts (STR damage):

    • Boxing: close ranged fighting style that uses fast punches to deal damage in a short time.
    • Taek Wondo: close-medium ranged fighting style that focuses on powerful kicks to deal damage.
    • Mixed: uses a combination of punching and kicking to deal fast blows, from close-medium range.
    • Fishman Karate: a close-medium ranged karate based fighting style that uses the water in the surroundings to deal unblockable damage to the opponents, even to Devil Fruit users.
    • Sumo: a close ranged fighting style that uses throws and submission to displace and subdue enemies.


    Specialized (FRP and STR damage):

    • Cyborg: uses tech based attacks to deal a mix of strength and firepower based moves, having the advantage of being resistant to some damage and being able to attack in close and long range.
    • Ninja: mobile and stealthy fighting class, capable of dashing to a zone and dealing damage to an enemy, blinking back to safety, or even deal damage from afar, using a combination of strength and firepower based moves.





    Haki


    Haki can be awakened after a certain number of scenarios has passsed, where players have been put through great obstacles and difficulties, awakening this power in a dire situation.
    Each player will be able to awaken 1 color of haki.


    • Armament: coat a part of your body or weapon in order to protect yourself or increase the strength of an attack by 10%. Costs 5 AAP each time it€™s used.

    • Observation: the player can predict attacks and intentions. Spends 30% less DAP to dodge or block. Can attack and dodge even when blind. Will also allow the player to perceive what kind of latent powers or other threats the enemy may have.





    NPCs

    There will be many NPCs throughout the game. Some of them will be recruitable, others will only be available to fight or to interact with the player. Some are even unkillable and the player will have to meet certain requirements to defeat the NPC.

    Since the crew will be formed by 2 players (most likely), they will be allowed to recruit 1 NPC to help in battles.
    This NPC can be swapped or changed throughout the game.

    Other NPCs may also join to aid the crew sailing through the Grand Line, altho they will not be available in battle. These are most likely known as "fodders". This recruitment takes into account the reputation of the crew.





    Reputation

    A crew gains reputation through their actions in the Grand Line. This reputation can translate to bounty, altho it may not always represent the actual level of strength or threat of the character.

    As such, a bounty hunter can also gain a bounty and become a target for the marines or other bounty hunters.

    The marines reputation can also cause them to be targeted by Underworld crime bosses, who may employ hitmen or bounty hunters to kill the marine player.
    Last edited by Overhaul; May 21st '18 at 10:01 PM.
    Think you know about powerscaling?
    Then come to the Tier List Thread and prove it!!




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